Local, for real
The engine runs on your computer and uses your graphics card. No queue, no credits per generation, and your work never passes through anybody's cloud.
Cavolux reconstructs, repairs and textures 3D meshes from one to three photographs. Every calculation happens on your machine: your images and your models are never uploaded anywhere.
Annual subscription · one licence per computer · payment processed by Stripe
One photograph, one 3D model.
Thirty euros. A year.
What other services charge for one month.
Final price, taxes included. One licence per computer, exactly 365 days from the day you activate it.
Try it with your own photos, no rush. If it isn't for you within two weeks, write to info@cavorite.dev and we refund what you paid. No forms and no awkward questions.
The engine runs on your computer and uses your graphics card. No queue, no credits per generation, and your work never passes through anybody's cloud.
Automatic repair, fill holes, seal tunnels, remove spikes, erase regions, cut by a plane, mirror, decimate, smooth and thicken. With a defect map and full undo history.
Real scale in millimetres, human references to judge size at a glance, and scaling to whatever size you need. What you measure on screen is what comes out printed.
TRELLIS, Hunyuan3D, TripoSG, InstantMesh, LGM, TripoSR and Shap-E. Pick whichever suits each job and install them from the menu, one at a time.
One to three, front and sides. The program cuts out the background by itself.
Three to ten minutes depending on the model and the quality you ask for. All on your graphics card.
Close whatever is still open, set the real size, and out comes a GLB ready to print or to drop into your 3D engine.
A mesh generated from a single photograph.
Load one to three photos and get the mesh. You can choose between 7 different models and change every parameter freely. With mirrored views for symmetric objects.
8 mesh repair and editing tools, ideal for 3D printing. The diagnosis tells you how many holes, loose pieces and spikes the part has; then one tool per problem, with undo and redo at every step.
Measure, scale and place references. Set the real size in millimetres, scale the model to whatever you need, and drop a human figure beside it to see at a glance how big it really is.
Put textures on any 3D model! Photos are projected onto the UV atlas and whatever is left uncovered gets filled in. The result comes out as GLB with a PBR material.
Align the texture by hand: you mark a point on the photo and the same point on the model. You can add that same photo mirrored and bring in other views; together they cover the whole mesh.
*16 GB of VRAM recommended
Windows 10 or 11, 64-bit. The installer is a few MB: the compute engine downloads the first time you open the program, and the AI models are chosen and downloaded from the Setup menu, each under its own licence. With the base installed, editing, repair and texture mapping already work; the graphics card is only needed to generate meshes from photos.
| Model | VRAM | On disk | Card |
|---|---|---|---|
| Hunyuan3D-2mv | 6 GB | 4.7 GB | any, or CPU |
| InstantMesh (Zero123++) 1 | 8 GB | 8.8 GB | any, or CPU |
| InstantMesh 4/6 | 6 GB | 3.2 GB | any, or CPU |
| LGM | 6 GB | 5.0 GB | NVIDIA required |
| Shap-E | 5 GB | 2.1 GB | any, or CPU |
| TRELLIS | 10 GB | 4.5 GB | NVIDIA required |
| TripoSG | 8 GB | 8.0 GB | any, or CPU |
| TripoSR | 6 GB | 1.7 GB | any, or CPU |
“Any, or CPU” means the model also runs without a dedicated card, on the processor: it works, but it takes far longer. The ones marked NVIDIA required use operations that only exist in CUDA.
For building game or animation assets out of real photos. You get precise control over the mapping — point to point if you want — and it can also solve it on its own.
Repairing meshes, cutting them for 3D printing and checking scale and dimensions. The idea is to replace several programs with a single tool.
Three to ten minutes, depending on the model you choose and the quality you ask for. On an RTX 4080 the slowest one never passed nine minutes, textures included.
Only when the program opens: it checks the licence, and that is all it does. Generating, repairing and texturing needs no connection, and your photos never leave your disk.
Exactly 365 days from activation, as stated in the description when you buy. It does not renew itself: when it expires, you request another. No automatic charges and no surprises on your card.
The licence is per computer, so changing machines loses it.
For generating meshes it helps: two of the eight models require one and the rest are far faster with it. For editing, repairing and texturing you need none.
They stay on your disk. There is no server, no account and nothing to upload.
A memory manager for Windows. It starts with the system, closes the programs and services you are not using, and frees the memory they were holding. It also clears graphics card memory, which fills up and does not empty by itself.
It starts on its own and works in the background. Nothing to remember: by the time you sit down to work, the memory is already clear.
Programs and services left open that nobody asked for. They get closed and give back the memory they were holding.
VRAM fills up and does not empty by itself: after generating meshes or textures it stays taken until you reboot. Cavomem frees it without rebooting.
It textures a 3D model (.glb) from one to three photographs, with optional mirrored views for symmetric objects. 100% local processing: silhouette registration, projection of photos onto the UV atlas, and filling of whatever was left uncovered. Exports GLB with PBR metallic-roughness material.
Cavorite is the name I work under. I am one person, not a company: that means the program moves at a human pace, and when you write, I am the one who answers.
Cavolux is used under an annual subscription. The program checks on opening that the subscription is valid and does nothing else over the network: your photos and your models never leave your computer.
Cavolux is made by one person. If the program is useful to you and you would like it to keep growing, you can chip in whatever you want. It is not required and it changes nothing about what you already have: it is a thank you, nothing else.
Payment is processed by Stripe. We never receive your card or your bank details.